300: Rise of an Empire Panel (+ Warcraft) [Comic-Con 2013]
Originally slated for a release this year, the sequel/prequel/side-quel to Zack Snyder’s 300 got pushed back to 2014. The good news: it gave 300: Rise of an Empire a chance to premiere more stuff at Comic-Con. With a short panel that included Noah Murro, Rodrigo Santoro, Sullivan Stapleton, and Eva Green, they premiered fresh new footage and answered some questions.
In the prologue, it served as a short origin story for Xerses (Santoro) as it showed him coming to power after his father’s death. The back half of the footage was essentially a sizzle reel with a whole lot of footage. There’s plenty of action, plenty of killing, and plenty of CGI.
During the panel, Murro admitted the whole thing was shot on a green screen – making him remove everything green from his house because he was sick of the color. They did use set pieces, obviously, but how far technology has come helped them create their world through the computer. 300: Rise of an Empire does have the visual style the original has (although it’s a different director) so it portrays the comic book-like style. When asked if they tried to explore anything new visually, Murro talked about the new color palette since a majority of the film is on the water.
How does Rise of Empire fit into Zack Snyder’s 300? According to the panel, it’s like taking 300 and zooming out. Therefore, expect it to be bigger in scale and scope. Development-wise, Murro commended Snyder (who wasn’t on this panel) for giving him freedom and making it the ultimate director-producer collaboration.
300: Rise of Empire will be in 2D and 3D next year. It has had a longer shoot-to-screen process, so I hope it overcomes some potential problems. It releases next March.
Studio: Warner Brothers
Director: Noah Murro
Starring: Sullivan Stapleton, Eva Green, Lena Headey
Release Date: March 7, 2014
P.S. It’s also worth noting there was a “mood piece” for the upcoming Warcraft adaptation. Duncan Jones made a quick appearance after the short teaser clip – which showed a point-of-view attack – and his work with Moon and Source Code should qualm some fears about the easy-to-make-fun-of game. Production details are still under wraps but the film should make more waves next year.
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